AoE — Splits the listed damage across all enemies in proportion to Focus, so a higher-Focus enemy takes a larger share. One enemy is still the primary target: every other effect on this ability applies only to that enemy unless its own text names a wider group. Break — Triggers once per Tool this breaks, after every adjacent Tool has triggered and before the rest of this ability resolves. Only this unit's own activation counts; a Tool another unit breaks never triggers it. Tremor — Deals the listed damage to each enemy in one hit. Armor applies once per enemy.