Bloodletting — Before activation, the listed vitality is paid by the first unit on the caster's side of the battlefield in board order (left to right, then top to bottom). Can be lethal. Dread — Each stack: -1 power, -0.5 speed, -1 armor. Persists until Harvest clears it. Harvest — Clears up to the listed Dread from allies with Dread, including this unit, then applies that many Dread stacks to enemies. Each ally or enemy is selected by Focus. Macabre — Triggers when any other unit dies.