Bloodletting — Before activation, the listed vitality is paid by the first living unit on the caster's side, checking left to right across each row from top to bottom. Can be lethal. Dread — Each stack: -1 power, -0.5 speed, -1 armor. Harvest — Clears up to the listed Dread from allies with Dread at random, including this unit, then applies that many Dread stacks to random enemies. Macabre — Triggers when any other unit dies.