Maim — Each point prevents 2 Vitality restoration or Shield gain, then is consumed. Persists for the battle and ignores status immunity. Blind — Attacks with at most 80% of base Power until after its next activation. Stacks up to 3; each activation clears one. Rabid — Cannot target the same unit twice in a row unless no other target is available. Attacking an enemy above 50% Vitality refunds 25% charge.