Dread — Each stack: -1 power, -0.5 speed, -1 armor. Persists until Harvest clears it. Phylactery — Starts each battle with one Vessel. When an ally pays a Bloodletting cost, every living allied Phylactery unit gains Vessel Points toward its next Vessel. There is no limit to stored Vessels. On death, spends a Vessel to revive at full vitality.