Reward: Passive: When a unit is Entrapped, that unit gains 14 speed if allied; otherwise, that unit loses 10 speed
Keywords
Entrap — For 3s, activation is paused and the unit cannot be targeted or affected by abilities. Existing effects and overtime continue. Ignores status immunity. Quest — Progresses independently for each owned copy when its owner causes the listed events. Completed rewards remain tied to that unit.