Bloodletting: 7 Deal 20 damage Macabre: Gain Everlasting until next death
Keywords
Bloodletting — Costs vitality to activate, paid by the first friendly unit in reading order (top to bottom, left to right). Can be lethal. Everlasting — Revives 10s after death at full vitality if combat continues. Macabre — Triggers when any other unit dies.