Ruling · 900.2
Armor setup and damage in the same activation
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
- Question
- Does Cacaphony (Armor) or Sunder prepare the damage in the same activation?
- Answer
- Yes. Native activation armor setup resolves before damage, regardless of its printed position.
- 900.2aCacaphony (Armor) and Sunder resolve first, preserving their order relative to each other. Other effects retain their authored order.
- 900.2bSunder is a final live multiplier, so it halves Armor after flat Cacaphony reductions regardless of which status applied first.
- 900.2cCacaphony's flat reduction lasts for the battle; Sunder expires 3 seconds after its most recent application. Relentless blocks both when newly applied.
- 900.2dRune-granted Cacaphony resolves after the successful activation and prepares subsequent damage.
See also Cacaphony Sunder Relentless Tremor