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Ruling · 900.2

Armor setup and damage in the same activation

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

Question
Does Cacaphony (Armor) or Sunder prepare the damage in the same activation?
Answer
Yes. Native activation armor setup resolves before damage, regardless of its printed position.
  1. 900.2aCacaphony (Armor) and Sunder resolve first, preserving their order relative to each other. Other effects retain their authored order.
  2. 900.2bSunder is a final live multiplier, so it halves Armor after flat Cacaphony reductions regardless of which status applied first.
  3. 900.2cCacaphony's flat reduction lasts for the battle; Sunder expires 3 seconds after its most recent application. Relentless blocks both when newly applied.
  4. 900.2dRune-granted Cacaphony resolves after the successful activation and prepares subsequent damage.

See also Cacaphony Sunder Relentless Tremor

Rules 300.3 The activation sequence 500.2 Armor

In 900 Interaction Rulings