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Keyword · 800.8

Burn

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

In game

Deals damage over time, then decays. Can spread to other enemies.

Status

  1. 800.8aBurn is a single stack value, not a set of instances. Reapplying Burn adds to the number.
  2. 800.8bEvery 0.5s the unit takes damage equal to its current Burn, then the Burn is reduced by 50% of its current value, rounded down but never by less than 1. A Burn always reaches 0.
  3. 800.8cBurn ignores Armor completely — both the percentage reduction and the flat reduction — but is still absorbed by Shield.
  4. 800.8dAfter the decay, a surviving Burn has a 5% chance to copy its post-decay amount onto one other enemy of whoever applied it. It copies rather than moves, so the parent keeps its own Burn.
  5. 800.8eSpread picks by distance first, not by adjacency. The whole side is ranked by footprint Manhattan distance from the burning unit, and only the units tied at the nearest distance may be rolled. A cardinal neighbour therefore always wins outright, but an isolated Burn still reaches the next unit out instead of dying where it stands.
  6. 800.8fAmong those tied-nearest candidates, one Focus-weighted roll picks the single recipient. Proximity decides who may be rolled; Focus decides which of the tied units catches. That is what lets an adjacent low-Focus unit beat a distant high-Focus one.
  7. 800.8gThe recipient receives the spreading amount on top of whatever Burn it already has. The ally status redirect is deliberately skipped, so a redirector cannot hand its own spread back to itself.
  8. 800.8hBurn authored from the source's Power ("Burn {burn_power}") applies 75% of effective Power, minimum 1. Flat authored amounts are unaffected.
  9. 800.8iPrismbreak raises Burn tick damage by 50%, rounded up.
  10. 800.8jRelentless blocks Burn.

See also Venom Prismbreak Shield Relentless Kindled

In 800 Keyword Abilities