Rule · 500.1
One damage instance
Every damage instance — a hit, a Burn tick, a Venom tick, a Tremor half, an AoE share, a boss Reflect — resolves through this pipeline. A Vitality cost is not a damage instance and skips all of it; see 500.8.
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
- 500.1-1If the recipient is a Tool or a Hub, the damage is discarded.
- 500.1-2If the recipient is Dormant, the damage is discarded unless the source explicitly allows it.
- 500.1-3If the recipient is already dead, or the amount is 0 or less, nothing happens.
- 500.1-4A damage-ignore charge, if the recipient has one, is spent and the instance is discarded.
- 500.1-5Armor's percentage reduction is applied, unless the instance ignores Armor.
- 500.1-6Armor's flat reduction is applied, unless the instance ignores Armor.
- 500.1-7A post-Armor incoming-damage cap, if the recipient's card prints one, truncates what is left to that ceiling. Everything above the cap is simply gone; it is not moved to Shield.
- 500.1-8Subrogated Insurance points absorb up to 25 each from what is left, and the source loses Vitality equal to what they absorbed.
- 500.1-9Plain Insurance points absorb up to 25 each from whatever the Subrogated points did not.
- 500.1-10Shield absorbs what remains, up to the Shield pool. A source whose card prints a Shield damage multiplier drains the Shield by that multiple, so the same remaining damage is paid off with fewer points of the attacker's budget.
- 500.1-11An ally redirect cap, if one is active, moves part of the remaining damage to the redirector.
- 500.1-12If the remainder would be lethal, a defy-death rune may reduce it.
- 500.1-13Vitality is reduced. The unit dies if Vitality reaches 0.
- 500.1aInsurance sits between the incoming-damage cap and Shield, so Armor is applied first and the points are spent on what Armor left. Each point absorbs up to 25 of that remainder, a point is spent whole even against a smaller instance, and one instance may spend several points. Anything the available points cannot cover carries on into Shield and then Vitality.
- 500.1bDamage Insurance absorbs is credited to nobody. It scores the attacker nothing and produces no Feast, while the defender counts it as damage reduced.
- 500.1cAn instance Insurance swallows outright still fires Thorns and Riposte, because neither reads the damage value. Nothing else in the on-damage-taken fanout fires, because no Vitality was lost. See 500.6. Two lanes are the exception: a boss Reflect starts no damage reactions at all, and an instance with no actor behind it — an overtime tick — has nobody to answer.
- 500.1dBurn and Venom set the ignore-Armor flag, so neither the percentage nor the flat reduction applies to them. They are still met by Insurance and absorbed by Shield.
- 500.1eShield is consumed before Vitality within the same instance. An instance fully absorbed by Shield deals no Vitality damage and therefore produces no Feast.
- 500.1fA lethal-damage redirect, if one is active, moves the entire hit to the interceptor before mitigation, and suppresses any ordinary redirect for that hit.
- 500.1gDamage moved to a redirect receiver lands as that unit's own instance and meets its own Armor, Insurance, and Shield. Every consequence of that spend follows on the receiver: the absorb cue, the insured-stat resync, the Insurance-prevented channel, its Shield triggers, and its own on-damage-taken fanout.
- 500.1hBurn and Venom ticks are adjusted before they enter this pipeline, in this order: Prismbreak amplifies the tick by 50%, rounded up; rune tick reduction is subtracted; then Forge Core tick reduction is subtracted. A tick reduced to 0 that way never enters the pipeline at all, so it spends no Insurance point and breaks no Shield.
- 500.1iA damage-over-time tick reaches a Dormant recipient. Dormancy stops new effects, not the ticks already running.
- 500.1jRetaliation — Thorns, Riposte, Retort, and Subrogated Insurance — never enters this pipeline at all. It is a Vitality cost, covered in 500.6 and 500.8. The boss Reflect rune is the exception: it comes back as a real damage instance and runs this pipeline, though it enters below the Armor steps. See 500.7.