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Keyword · 800.19

Entrap

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

In game

For 3s, activation is paused and the unit cannot be targeted or affected by abilities. Existing effects and overtime continue. Ignores status immunity.

Control

  1. 800.19aFor 3 seconds an Entrapped unit's activation is paused and it cannot be targeted or affected by abilities.
  2. 800.19bExisting timed effects, damage over time, and heal over time continue to run.
  3. 800.19cEntrap ignores status immunity. It is treated as a removal effect rather than a debuff, so Relentless never refuses it.
  4. 800.19dWhile Entrapped, a unit rejects every incoming status, buff, shield, heal, and Displace unless the effect explicitly allows application through Entrap.
  5. 800.19eA unit's card may declare a per-tier Entrap duration ladder, which overrides the applied duration.
  6. 800.19fThe pause covers the whole step that ends it, so no charge progress is lost on release. Returning from Entrap fires its own trigger channel.
  7. 800.19gEntrap does not silence the unit's Passive lines. An Entrapped unit still hears trigger events and still resolves them; only the clauses aimed back at the Entrapped unit itself are refused.

See also Dormant Stun Relentless Macabre

In 800 Keyword Abilities