Keyword · 800.20
Everlasting
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
In game
Revives 10s after death at full vitality if combat continues.
Death
- 800.20a10 seconds after dying, an Everlasting unit revives at full Vitality, provided combat is still running.
- 800.20bThe countdown only advances while the unit is dead; it is cleared if combat ends first.
- 800.20cA revived unit is a new target incarnation, so Rabid still excludes it for one activation and new-target rune effects can fire for it again.
- 800.20dEverlasting can be innate or granted for the battle.
- 800.20eCull kills through Everlasting like any other death: the unit still dies and still revives on schedule.
- 800.20fEverlasting and Phylactery are separate charges and a unit can carry both. The Vessel resolves at the death itself, so it goes first; the Everlasting timer only ever runs on a death that stays dead.
- 800.20gThe shared revival procedure is in 500.9.
See also Phylactery Macabre Cull Rabid