Contents

Keyword · 800.20

Everlasting

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

In game

Revives 10s after death at full vitality if combat continues.

Death

  1. 800.20a10 seconds after dying, an Everlasting unit revives at full Vitality, provided combat is still running.
  2. 800.20bThe countdown only advances while the unit is dead; it is cleared if combat ends first.
  3. 800.20cA revived unit is a new target incarnation, so Rabid still excludes it for one activation and new-target rune effects can fire for it again.
  4. 800.20dEverlasting can be innate or granted for the battle.
  5. 800.20eCull kills through Everlasting like any other death: the unit still dies and still revives on schedule.
  6. 800.20fEverlasting and Phylactery are separate charges and a unit can carry both. The Vessel resolves at the death itself, so it goes first; the Everlasting timer only ever runs on a death that stays dead.
  7. 800.20gThe shared revival procedure is in 500.9.

See also Phylactery Macabre Cull Rabid

In 800 Keyword Abilities