Contents

Keyword · 800.45

Overclock

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

In game

Each stack: +4 speed, +2 power, +1 armor, and +5% blowout chance. Blowout is rolled after this unit's own activation, stuns 2s, and clears all stacks.

Stat

  1. 800.45aEach Overclock stack gives +2 Power, +1 Armor, and +4 Speed.
  2. 800.45bThe blowout is rolled once at the close of the stack holder's own activation, after every effect that activation authored has already read the stacks. Gaining stacks never rolls, so a unit can be loaded up between its own activations without risk.
  3. 800.45cThe chance is 5% per stack still held at that moment, capped at 100%, which it reaches at 20 stacks. Overclock has no stack cap of its own, so past 20 stacks the holder's next activation is a certain blowout.
  4. 800.45dA blowout Stuns the unit for 2 seconds and clears every Overclock stack, losing all of the accumulated stats.
  5. 800.45eBlowout is separate from Haywire; a unit can carry both.

See also Haywire Kindled Supercharge Stun

In 800 Keyword Abilities