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Rule · 500.6

Retaliation

Thorns, Riposte, Retort, and Subrogated Insurance all say the same thing in different words: the enemy that damaged you loses Vitality. They are one mechanic, and it is not damage. The boss Reflect rune reads like them but is not one of them — it answers with real damage.

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

  1. 500.6aRetaliation is a Vitality cost, not a damage instance. It skips the whole pipeline in 500.1 — Armor, the incoming-damage cap, Insurance, Shield, damage-ignore charges, and ally redirects never touch it. The rules every Vitality cost shares are in 500.8.
  2. 500.6bBecause it is not a damage instance, it starts no damage reactions. Retaliation never answers retaliation, and it fires no on-damage-taken trigger on the unit paying it.
  3. 500.6cIt is still Vitality lost, so anything keyed to losing Vitality rather than to a damage instance does respond. The runes that reset on Vitality damage — Adrenaline, Momentum, and Bolster — lose their accumulated bonus, and Vitality-threshold rune effects re-evaluate.
  4. 500.6dA defy-death rune still saves the unit paying it. Retaliation that empties Vitality kills through the ordinary death route, with deathrattles, Macabre, and kill credit intact.
  5. 500.6eRetaliation is refused against a unit that is not a legal combat target: a dead unit, an Entrapped unit, or a Dormant one.
  6. 500.6fThe retaliating unit is credited with the Vitality it took. Against a normal unit that Vitality also feeds its own Feast; against a boss it scores as damage dealt but feeds no Feast.
  7. 500.6gRetaliation into a boss can cross a Phasebreak threshold, but it never advances the boss's Stagger meter. Stagger counts direct damage only.
  8. 500.6hA unit never retaliates against itself or against an ally. Both Thorns and Riposte check sides before they fire.

See also Insurance Shield Feast Relentless

In 500 Damage, Mitigation, and Death