Contents

Comprehensive Rules

1000 Runes, Resonance, and Forge Cores

Persistent systems that sit outside a single activation.

1000.1Rune projection

  1. 1000.1aA rune on the row-projecting board, to the right of your grid, projects across its row. A rune on the board below your grid projects across its column.
  2. 1000.1bA normal 2x2 through 4x4 unit receives a projected rune at half potency when the rune covers only one of its two projected rows or columns, and at full potency when both are covered.
  3. 1000.1cCoverage is evaluated independently for each rune at an intersection. Size-1 Scrip units receive full potency; Tools receive no projected rune effects.
  4. 1000.1dRunic units receive projected board runes at full potency through either full or partial coverage. Runic does not create an equipment slot.

1000.2Rune effect lanes

  1. 1000.2aRune effects hook into the activation at four points: immediate, on-hit, successful-activation, and post-activation.
  2. 1000.2bImmediate rune effects resolve before the base hit; on-hit effects resolve only if the hit landed.
  3. 1000.2cEach lane resolves at most once per activation, even when a dedicated resolver handles the ability.
  4. 1000.2dThorns sits outside all four. It is a reaction on the unit carrying the rune, fires on every hostile damage event against it — ticks included — and answers as a Vitality loss rather than a rune effect. See 500.6.

1000.3Resonance level

  1. 1000.3aYou have at most one equipped resonance, granted by a boss signature reward, and it applies to every eligible allied unit. Tools do not receive it.
  2. 1000.3bResonance level is the summed tiers of your player-acquirable board runes, plus 1. The floor is 1 and there is no cap.
  3. 1000.3cIn combat, each active Grohm adds 22 levels. Each active Rune Resonator with its Quest completed adds 4 more. A dead, inactive, or Dormant source stops contributing.
  4. 1000.3dEffect size scales with that level. An effect whose halves scale apart prints one number each: Blitz gives level x 3 Power and level x 2 Speed, both for the first 20 seconds of a battle.
  5. 1000.3eRiposte is the one resonance that answers being hit rather than acting. It is retaliation, not damage — see 500.6.
  6. 1000.3fClaiming another resonance replaces the current one. It can never be unequipped or sold.

1000.4Forge Cores

  1. 1000.4aMost boss signature rewards are Forge Cores: permanent, match-scoped effects that activate the moment they are claimed.
  2. 1000.4bCores stack with Cores earned in earlier rounds, and the ordered list travels with the board into nemesis fights.
  3. 1000.4cAn Income Core grants its listed Gold on every later numbered-round advance, before the next Shop 1 opens. Only bosses in rounds 1 through 5 may offer an Income Core; round 10 has no later payout.
  4. 1000.4dCore bonuses that increase an amount are added before the receiving rule's own caps and reductions — for example a Vitality-restore Core is added before the max-Vitality cap and before Maim.
  5. 1000.4eCore reductions that reduce damage-over-time ticks are applied after Prismbreak's amplification.
  6. 1000.4fSome signature rewards are a resonance equip or an immediate reward instead of a Core.