Keyword · 800.67
Titanic
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
In game
Adapts to occupy the space of two normal runes (4×2 or 2×4). Cannot be upgraded or combined. Own only one Titanic rune. Counts twice its tier for Resonance. Requires full projection; Runic needs one overlapping cell.
Rune
- 800.67aA Titanic rune is a board rune that occupies the space of two normal runes: 4 columns by 2 rows on the board below the grid, or 2 columns by 4 rows on the board to the right of it.
- 800.67bTitanic runes have one fixed tier and never forge. They cannot be upgraded, and cannot be combined with another rune.
- 800.67cYou may own only one Titanic rune. While you own none, each rune offer in a shop has a 1% chance to be replaced by a Titanic rune of the same tier, at most one per shop. Once you own one, no further Titanic offers appear.
- 800.67dA Titanic rune costs twice the normal price for its tier and sells for twice the normal value.
- 800.67eA placed Titanic rune counts twice its tier toward resonance level. A rune projected through Lodestone contributes nothing extra.
- 800.67fA Titanic rune projects only onto a unit whose whole span along that axis lies inside the rune's footprint; partial coverage gives nothing rather than half potency. A Runic unit receives it at full potency from a single overlapping cell.
- 800.67gTitanic effects are presence-based: "allies with Bloodbond" means every allied combat unit currently receiving the Bloodbond rune's projection. Tools never receive them.
- 800.67hBloodbond splits damage evenly across the group. Volley averages the group's Speed. Cistern copies status effects and Vitality restoration to the rest of the group. Rally grants the group 3 Power when a member activates. Counterguard costs 25 Speed and activates a random member whenever an enemy activates. Lodestone projects every other placed rune from its own position as well.